However, there was an issue with the quantity of ammunition and reload rate that I couldn’t quite pinpoint. Enemies seem slightly more intelligent than your typical Just Cause non-player characters, and the new drones and titans at the disposal of the Black Hand make combat more diverse and challenging than in Just Cause 3. The combat in Just Cause 4, on the other hand, leaves much to be desired. It gives the battlefield and the game world another layer, meaning you’re never stuck anywhere without transport while also providing a sweet sense of satisfaction when you masterfully navigate tight spaces while wingsuiting. Players can easily transition between traversing the environment using a parachute or in-built wingsuit. This seamless movement system continues to be one of the highlights of the Just Cause franchise. The Latin-America inspired musical accompaniment and environmental sounds bring battles to life, and it makes the frequent, long periods of travel via wingsuit and parachute quite relaxing. I’ve made no secret of my love for the sound design of Just Cause 4. It gives Solis an authentic feel and is a nice change from the carbon copy towns of Just Cause 3. Later, you’re wingsuiting over Football stadiums and Machu Picchu-inspired outposts. Early in the game, Rico meets with a resistance member in a town constructed under a bridge and entirely from shipping containers. Unlike in the previous title, the cities of Just Cause 4 are diverse and interesting. This is a shame because there are audiovisual elements of Just Cause 4 that have been executed well – notably, the setting and the sound design. However, even with the patch, I find that nothing has improved visually. Consequently, Avalanche Studios delivered a patch to rectify many of the graphical issues. Just Cause 4 was met with backlash from players on PS4, Xbox and PC soon after the release date. It’s important to note that these are not problems that are exclusive to the PS4 version. The visuals also detract from the Just Cause 4 experience by breaking the flow of the game and offering players (across all platforms) anything but an immersive experience. This is particularly problematic when driving in fast cars, as players will only see a bend in the road after it is too late. Further, this heavy-handed use of light and shade, and the dark colour palette of the game combine to make it difficult to discriminate between objects in the distance. The lighting changes inappropriately and seemingly at random during cutscenes, and the underwater swimming is best avoided if you’re prone to headaches. The most poorly executed element, however, is the lighting – both during cutscenes and gameplay. These issues affect gameplay and the story – it’s difficult to connect with characters when they look like potatoes. The character models have jagged edges and look as though their faces were given up on halfway through development, there is annoying motion blur during periods of high activity (which is all the time in an action game), objects often render after you arrive at a location, and the whole game is washed in dark tones that make the game unplayable during night scenes unless you want to experience severe eye strain. This is the worst aspect of the game, and these problems persist throughout the player’s entire adventure. Unfortunately, Just Cause 4 lets itself down in the very first minute of the game with its visual design. It’s the perfect pretence for some chaotic, destructive fun. Rico’s mission is to take down the Black Hand, take on the extreme weather conditions he is presented with, and uncover the secrets of Solis. This time Rico is on the South American inspired island of Solis, where a paramilitary group called the Black Hand is using climate terrorism to wreak havoc. The hero of the Just Cause franchise, fearless action man Rico Rodriguez returns in this instalment. What you’re left with is a game that feels like a step back from its predecessor. Just Cause 4 hits all these marks, but misses on so many others. The result is physics-defying warfare and over-the-top explosions. Typically, players have access to interesting gadgets for fighting and locomotion, a hapless enemy, and an interactive environment ripe for exploitation. At its heart, the Just Cause franchise is all about creative destruction.
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